Battle Report: Airborne Linkup

How much space do you need to play a 1/72 scale wargame? In this mini post, I experiment some more with playing on a 1x1 table. You can find the previous post in this series here. The game is Five Men in Normandy by Nordic Weasel Games.

Early morning hours of D-day, chaos reigns. A small patrol of US Airborne are trying to find the link up point with their unit in the dead of night. Their objective this game is simply to exit the opposite side of the table. They cautiously advance...

The local Wehrmacht garrison has become alerted to their presence.

Rifle fire sends the Airborne troopers diving back for cover.

A lone Airborne trooper charges up the right hand side and engages in hand to hand combat, barely besting his German opponent.

Rifle fire puts another German down, things are looking good for the Airborne patrol so far.

But the German recovers, returns fire...

And sends a US Thompson gunner bailing off the table.

The Americans have a man moving up the flank however.

"Guten tag"

The Airborne trooper misses a point blank shot! Fritz returns fire and puts him out of action!

At this point, with half their number down or bailed, I decide to do a morale check for the remaining Airborne troopers. They decide, wisely I think, to get out of doge and try to find another way around to link up with their unit.

Well that was a fun little exercise. The game was still a little cramped, and I had to adjust the rules a little to account for such a small playing space, but all in all an enjoyable game. Turns out you can play a 1/72 scale wargame on a 1x1 table.

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